8/17/2023 0 Comments Hand of fate 2 xboxDodge-rolling (button A) provides invulnerability frames, that means if you are rolling while the attack would normally hit you, you will take no damage. Pressing Y against red attacks does nothing - you will take full damage. All ranged and most heavy melee attacks are red. Red Attacks - red attacks are unblockable. dodge-roll does not provide any invulnerable frames. The other important thing about green attack is that while you can roll or move out of range, if you roll into the trajectory of the attack, you will always be hit, i.e. What's very important (and not very logical) is that green attack are UNINTERRUPTIBLE - it means if you attack into a green attack, you will do damage, but the enemy attack will commence, and you will take damage as well. Any time, at your leisure, if you are close enough and press Y, you push him back into the neutral stance and the prompt disappears - with twohanded weapons, the action is animated as a pommel bash against the face of your opponent, with sword and shield, it's animated as a shield bash, and with twin daggers, it's a block with the blades crossed in front of your body. Green attacks are blockable - a green prompt appears, which means the attacker has entered into the "attacking" state. Green Attacks - green attacks are almost all melee attacks, with a single exception - if you have a shield equipped, Imperial rifleman shot is becomes a green attack too (otherwise it's red). heavy, damaging attacks), some are just designated red and some green. There is no logical pattern in this ( for example light, fast attacks vs. However, in this game, enemy attacks are signalized by two types of prompts - green (blockable) and red (unblockable). In other words, the attacker is the active party, and the defender is the reactive party. Normally, a weapon parry must be properly timed - you must wait and perform the parry just before the enemy hits you, or he may change his attack. Some enemies (Northern Frost Tyrant) regenerate armor, so the whole procedure might be repeated several times.īlock/Parry/Riposte - Defense is rather strange in this game (defensive action is initiated with the Y button). Armored enemies do not take standard damage before this. If you attack armored enemy with Break Block, you will see pieces of armor being chipped away, and when all the armor is gone, your character will perform an exaggerated, wide swing that knocks the armor off the opponent - this is visually clued by enemy losing his helmet, cuirrass, etc. If performed against shielded enemy, the block is removed and the enemy is temporarily without defence, and can be attacked with X again. Shield-bearing enemies (empire pikemen and swordsmen) sometimes switch into blocking stance, which means they won't take any damage from standard attacks, and it's signalized in the same way, only the sound is a wooden "thud".īreak Guard - Enemy armor/block can be removed with the Break Block action, which is initiated by the B button. Some enemies have armor, which is signalized by metallic clanking sound, bluish glow around the target, and sometimes with "B" prompt. Most enemies do not perform any blocks or dodges, so attacks mean usually free hits. Targets are chosen semi-automatically, that means the one you are facing is preferred, but sometimes you can hit unintended tartgets. You don't have to worry about ranging, because you are always "slided" into range by the game. You dodge-roll with the A button, and if you hold the A button, your character will start running - not very useful, since there is a delay, and running is not faster than rolling.Īttacking - Standard weapon attack is executed with the X button. Luckily, positioning does not matter much in this game, and off-screen attacks are always telegraphed with prompts. Unlike in Dark Souls or Nioh, this game has a fixed angle camera, which sometimes creates problems with enemy visibility. Movement and camera - you move with left analogue stick, and you can slightly shift the camera with the right stick (not very useful). I presume you are using a XBOX style gamepad (the prefered device for games of this type, IMO), if you don't, please refer to your control scheme to proper KB+M equivalents. I have spent enough time with the game to get a firm grasp on most things, however feel free to correct me where I am wrong. In this thread, I would like to summarize basic combat rules and oddities for beginning players - I feel that the lack of proper manual justifies such summary.
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